A vertical slice where you play as Clarus, a human with an unknown past which is trying to escape from a space station invaded by dark creatures. Be mindful of the time of bad things could happen. This project was developed by a small team as part of my MSc Video Game Developer course at Birmingham City University.
A demo for a 2D action platform game set in a dark dungeon. Run to the boss as fast as you can, dealing with foes and traps across the path.
Help Shadow, a little drone, hacking a mainframe to retrieve a stolen powerful AI. This project was developed by a three-person team as part of my MSc Video Game Developer course at Birmingham City University.
This project is a study of the concepts and tools used to develop an AI in Unreal Engine 4. In a 1 vs 1 shooter, the enemy AI patrols or reacts to the player chasing him or flanking him from outside of the player’s view.
A basic unconstrained inverse kinematics for an arm using the palm of the hand as an end effector and a cylinder as a target. Developed as part of the PgDip Computer Science at University of Edinburgh.
The project goal is to simulate a crowd of flocking birds using a system of particles that follows a target. Developed as part of the PgDip Computer Science at University of Edinburgh.