Portfolio

Checkout my works

GAS study - Unreal Engine 5 (C++ & Blueprints)

Solo Project - 2025

Survivor-like prototype

This project is a study of the Gameplay Ability System plugin inside Unreal Engine in the form of a multiplayer-ready survivor like prototype where the player can gain abilities and passives from killing enemies.

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3rd-person action adventure - Unreal Engine 4 (C++ & Blueprints)

Role of Game Programmer - 2022

Radiance

A vertical slice where you play as Clarus, a human with an unknown past which is trying to escape from a space station invaded by dark creatures. Be mindful of the time of bad things could happen. This project was developed by a small team as part of my MSc Video Game Developer course at Birmingham City University.

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2D platform game - Cocos2D-x & C++

Role of Game Programmer - 2019

Impossible Rescue

Help Shadow, a little drone, hacking a mainframe to retrieve a stolen powerful AI. This project was developed by a three-person team as part of my MSc Video Game Developer course at Birmingham City University.

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AI study - Unreal Engine 4 (Blueprints)

Solo Project - 2019

Try to hit me

This project is a study of the concepts and tools used to develop an AI in Unreal Engine 4. In a 1 vs 1 shooter, the enemy AI patrols or reacts to the player chasing him or flanking him from outside of the player’s view.

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2D platform game - Unity & C#

Solo Project - 2019

The Boss is waiting

A demo for a 2D action platform game set in a dark dungeon. Run to the boss as fast as you can, dealing with foes and traps across the path.

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Unity & C#

Solo Project - 2019

Inverse Kinematics

A basic unconstrained inverse kinematics for an arm using the palm of the hand as an end effector and a cylinder as a target. Developed as part of the PgDip Computer Science at University of Edinburgh.

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Unity & C#

Solo Project - 2019

Bird flocking

The project goal is to simulate a crowd of flocking birds using a system of particles that follows a target. Developed as part of the PgDip Computer Science at University of Edinburgh.

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Unity & C#

Solo Project - 2019

Campfire

A physical simulation of a campfire made using a coloured particle system. Developed as part of the PgDip Computer Science at University of Edinburgh.

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